moba类游戏开发日志(二)Game视图中地图中“角色”的实例化

最后实现的效果如上图所示

简单的实例化比较简单,不考虑角色朝向以及在场景中的位置的话,只需要挂上如下脚本加载资源即可,默认实例化生成的地点是(0,0,0)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class cleric : MonoBehaviour
{
    public GameObject use_obj;

    // Start is called before the first frame update
    void Start()
    {
        GameObject prefab = Resources.Load("Prefabs/Player_cleric_sage_master") as GameObject;
        use_obj = GameObject.Instantiate(prefab);

    }

    // Update is called once per frame
    void Update()
    {

    }
}